It’s been a while since my last post for various reasons, including Covid-19 and family issues. However, now that things have settled Exocosm has returned. Hopefully I can get back on track and finish my draft posts on lighter-than-air gasbags to conclude before Christmas.
I have also taken advantage of the hiatus to move Exocosm from Blogspot to WordPress. This has produced a new look site with greater flexibility. The general appearance is slightly different but it should look fairly familiar. There were a few kinks in the transfer process that still need fixing but hopefully that won’t be too much work. Please let me know in the comments what you think of the new look.
In addition, I have expanded the focus of the site to include some elements of fantasy oriented worldbuilding. This came about because some of my Reddit posts received a lot of interest despite being outside of the original Exocosm scope:
- Fantasy worlds can be flat rather than spherical but what happens at the edges?
- Hollow worlds are an option in fantasy settings but what different forms can they take and what are the implications?
- Wrap-around maps are common in computer games but not mythology. What alien geometries are possible on a wrap-around world?
- Is faster than light (FTL) travel really required for a space-based setting containing many diverse locations within a short travel time? Various options exist to make even a single system a rich and varied setting.
- FTL-free space setting using Brane Cosmology
- Merfolk and underwater civilisations
- How to cheat death (for Halloween)
Let me know whether any of these are of particular interest to you. I can certainly go into more detail in a blog post. Eventually these will be added to appear under the Mythology category and also within an example fantasy Paracosm world.
But until then, back to the gasbags and don’t forget to subscribe to be notified when I publish the next instalment.